Aleksey Fedotov

/* home page of one programmer */
Full-time software engineer and occasional spare-time game developer.


  • Solo, a simple game engine with OpenGL/Vulkan backend, Bullet physics and Lua scripting.
  • Wireframe shader for Unity, based on geometry shaders.
  • Unity Hardware Cursor, a lag-free, OS-rendered custom mouse cursor for Unity. No longer relevant since this feature is now included in the engine.
  • Ustats NGINX module for collecting upstream servers statistics.
  • More on Github.


Not So Flat | Cubic Roll | Line Bound | Uncopy | Ре:бусы